Overall and Final Verdict
Remember Me is an ambitious project to be sure. The combat is one of the most in-depth systems I have had the pleasures of playing in quite a while and the customizability ensures it will never be a stale experience no matter the skill level of the player. The Memory Remixing system is a very interesting gameplay mechanic and, unfortunately, is only used a very limited amount of times throughout the game. It would have been nice to see more memory remixing present with it being the centerpiece system.
The platforming is nothing special but it does work and operates fluidly with the addition of Sensen and never having to wonder which ledge to jump to next but still manages to feel more like a filler mechanic than anything on its own. The exploration is there to a minor degree and while rewarding feels more like collecting glowing things in alcoves along the way as opposed to any real exploration.
The camera is the real downfall in Remember Me. Ruining what would overall be an enjoyable experience with moments of sheer headache-inducing visuals and disorienting blurs. Luckily the camera has managed to be engineered to keep such things out of the fast paced combat but it reaks havoc during every other section in the game and personally limited me to short testing sessions before needing to close the game to readjust my eyes.
Is Remember Me perfect? No. Is it memorable? Yes. I’ve tried to avoid the easy pun throughout this review but the fact of the matter the game is just that, memorable. The setting and characters are unique ideas and the IP is fresh and new. In much the same way EA’s Mirrors Edge garnered a polarized cult follow I feel the Remember Me has the same potential. If you can work past or manage to stand the camera issues I would sincerely suggest giving Remember Me a try.